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Arma 3 weather mod
Arma 3 weather mod










arma 3 weather mod

It's a great way to hone your chopper flying skills offline while getting a warm and fuzzy feeling from helping NPCs in need. In case of overcast, a timeMultiplier > 1 will cause gradual desyncing of the cloud cover with the overcast value, so it is advised that you multiply the transition time by the multiplier, i.e.Enter the Pilot Civilian Air Rescue mod, which features a number of single-player Mohawk chopper missions, from insertion (transporting doctors to a combat zone), extraction (retrieving injured NPCs and delivering them to a hospital), and even search and rescue, in which you look for lost hikers or downed pilots and ferry them back to safety.

arma 3 weather mod

For example, a time of 7200 (2 hours) and a timeMultiplier of 2 will result in a real-life transition time of 7200 / 2 = 3600 (1 hour). Posted on 22:41 (UTC) AgentRevĪctual transition time is inversely proportional to the timeMultiplier. You will need to skipTime or forceWeatherChange to render clouds if you want it to happen within the hour. Using setTimeMultiplier does speed up the overcast, but it doesn't render any clouds. Using 120 setOvercast 1 only reaches full overcast after about 50 minutes. There is slight freeze with simul command.Īdanteh Delay in Arma 3 doesn't work for quick changes. Killzone_Kid With removal of simulSetHumidity‎, in order to add instant cloud cover, execute simulWeatherSync with delay (for now): to remain on the same date: skipTime -24 NOTE: To get instant, seamless overcast change to overcast 1 advance the time 24 hours with skipTime while setting overcast transition time to 86400 seconds (24 hours) - Killzone_Kid 86400 setOvercast 1 You can use skipTime to get to the desired cloud coverage. Therefore, 0 setOvercast 0 will not have the desired effect. Joris Arma 3's volumetric clouds cannot be instantly changed (it would take up to a few seconds to do a full recompute). SetRain changes are independent and can occur simultaneously to a weather change. Starting a new weather change will immediately halt the current weather change. Use setRain if you want to make sure it rains.Ĭeeeb Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Only post proven facts here! Add Note Posted on Aug12:00 hardrock Notes from before the conversion: Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums. Groups: Environment Syntax Syntax: time setOvercast overcast Parameters: time: Number - In seconds overcast: Number - Range 0 to 1 Return Value: Nothing Examples Example 1: 50 setOvercast 0.5 Additional Information See also: overcast nextWeatherChange simulSetHumidity Notes In Arma 3 weather values are periodically synchronised with the server.












Arma 3 weather mod